Member of Parliament for Braintree
Co-operative PartyEast of England, United KingdomMember since September 13, 2026
When I need your advice, I’ll give you the special signal which is me being sectioned under the fucking mental health act.
Military: Military is disabled in this world.
| Measure | Value | Per turn | Notes |
|---|---|---|---|
| ActionsHoarding: −4 per turn | 103 / 250 | +8 | Hoarding: −4 per turn |
| State influenceEast of England | 54.6% | −0.41 | East of England |
Campaign resources and personal wealth, kept separate from political standing.
Energy · Business Acumen
Acts often and runs corporations efficiently.
1.14x effectiveness (+14% vs. the baseline at 5.5)
Boosts political-influence gained per Campaign, favorability gained per ad, relationship/favor earned when courting NPP politicians, and powers the 'Remain above the fray' debate strategy.
When I need your advice, I’ll give you the special signal which is me being sectioned under the fucking mental health act.
Max Clarke is a Co-operative Party politician from East of England currently serving as Member of Parliament for Braintree. They have won 2 elections across 2 distinct office roles. They are currently running in 1 election. Their platform reads as economically centrist and socially centrist.

Woodside Industries
View corporationMember of Parliament for Braintree
Elected to Member of Parliament for Braintree
Co-operative Party
Elected to Member of Parliament for Braintree
Co-operative Party
EAE · 2 · active
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| 161.9 |
| +0.02 |
| #13 nationally, leader at 381.5 |
| FavorabilityAbove 60%, cooling each turn | 69.5% | −0.5 | Above 60%, cooling each turn |
|---|
| InfamyNo penalty below 20% | 0.0% | No penalty below 20% |
|---|
| Party influence3 of 6 bonus actions | 139.3 | −1.9 | 3 of 6 bonus actions |
|---|
0.94x effectiveness (-6% vs. the baseline at 5.5)
Powers the 'Attack' debate strategy and boosts overall debate scoring. Raised by the Debate Prep action and by debating in elections (the winner learns more); decays by 1 every 72 hours if you stop practicing.
250 action stockpile cap · bank up to 125
Raises the ceiling on your action stockpile (200 → 250) and how far you can bank actions before the hoarding penalty starts biting (100 → 125). It does not change how many actions a turn hands you. A new character starts with 25 and earns a few more each turn, so this only matters once you are saving them up. Grows when you stay active across the turn, and erodes during quiet stretches.
1.02x effectiveness (+2% vs. the baseline at 5.5)
Increases the money raised by each Fundraise and lowers the cost of expanding your donor network.
1.18x effectiveness (+18% vs. the baseline at 5.5)
Lowers the growth cost of sectors in any corporation you run as CEO and softens the bite of high interest rates on that cost. Grows while you hold a CEO seat, faster when the corporation is more profitable, and slips when you don't.
0.86x effectiveness (-14% vs. the baseline at 5.5)
Raises party-whip success (~±9 pts), lengthens your filibusters, strengthens ministerial policy effects, and boosts the 'Tout accomplishments' debate strategy (though Tout's payout depends more on your legislative record than your Statecraft score). Trained by whipping and invoking filibusters.
1.06x effectiveness (+6% vs. the baseline at 5.5)
Lowers Quick/Full poll costs and softens the rising fund cost of repeated Campaigning. Running polls also trains this stat.