Member of the House of Representatives (KNS, 30 seats)
Democratic Socialist PartyKansai, JapanMember since May 30, 2026
This player has not published a public biography yet.
Military: Military is disabled in this world.
CEO / Investor: No current CEO role or investment holdings.
| Measure | Value | Per turn | Notes |
|---|---|---|---|
| ActionsHoarding: −4 per turn | 141 / 245 | +8 | Hoarding: −4 per turn |
| State influenceKansai | 48.0% | −0.36 | Kansai |
Campaign resources and personal wealth, kept separate from political standing.
Intellect · Energy
Acts often and keeps polling and campaign costs low.
1.02x effectiveness (+2% vs. the baseline at 5.5)
Boosts political-influence gained per Campaign, favorability gained per ad, relationship/favor earned when courting NPP politicians, and powers the 'Remain above the fray' debate strategy.
Kanako Kimura is a Democratic Socialist Party politician from Kansai currently serving as Member of the House of Representatives (KNS, 30 seats). They have won 2 elections across 2 distinct office roles. Their platform reads as economically centrist and socially centrist.
Member of the House of Representatives (KNS, 30 seats)
Elected to Member of the House of Representatives (KNS, 30 seats)
Democratic Socialist Party
Elected to Governor of KNS
Democratic Socialist Party
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| National influence#4 nationally, leader at 397.6 | 237.4 | −0.91 | #4 nationally, leader at 397.6 |
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| FavorabilityAbove 60%, cooling each turn | 61.3% | −0.1 | Above 60%, cooling each turn |
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| InfamyNo penalty below 20% | 0.0% | No penalty below 20% |
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| Party influence2 of 6 bonus actions | 156.7 | −2.4 | 2 of 6 bonus actions |
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1.14x effectiveness (+14% vs. the baseline at 5.5)
Powers the 'Attack' debate strategy and boosts overall debate scoring. Raised by the Debate Prep action and by debating in elections (the winner learns more); decays by 1 every 72 hours if you stop practicing.
244 action stockpile cap · bank up to 122
Raises the ceiling on your action stockpile (200 → 250) and how far you can bank actions before the hoarding penalty starts biting (100 → 125). It does not change how many actions a turn hands you. A new character starts with 25 and earns a few more each turn, so this only matters once you are saving them up. Grows when you stay active across the turn, and erodes during quiet stretches.
0.98x effectiveness (-2% vs. the baseline at 5.5)
Increases the money raised by each Fundraise and lowers the cost of expanding your donor network.
0.82x effectiveness (-18% vs. the baseline at 5.5)
Lowers the growth cost of sectors in any corporation you run as CEO and softens the bite of high interest rates on that cost. Grows while you hold a CEO seat, faster when the corporation is more profitable, and slips when you don't.
1.14x effectiveness (+14% vs. the baseline at 5.5)
Raises party-whip success (~±9 pts), lengthens your filibusters, strengthens ministerial policy effects, and boosts the 'Tout accomplishments' debate strategy (though Tout's payout depends more on your legislative record than your Statecraft score). Trained by whipping and invoking filibusters.
1.18x effectiveness (+18% vs. the baseline at 5.5)
Lowers Quick/Full poll costs and softens the rising fund cost of repeated Campaigning. Running polls also trains this stat.