Democratic Party politician from California.
Party Role
California Vice Chair
Leading
Mercer Capital Technologies
Affiliation
Democratic Party
Home Base
California
Campaign resources and personal wealth, kept separate from political standing.
1.06x effectiveness (+6% vs. the baseline at 5.5)
Boosts political-influence gained per Campaign, favorability gained per ad, relationship/favor earned when courting NPP politicians, and powers the 'Remain above the fray' debate strategy.
Mercer Capital Technologies
View corporationJan 1953
Lost race for Senator (CA)
Democratic Party
Julian Mercer is a Democratic Party politician from California who is not currently holding elected office. They have also lost 1 race, including 0 primary contests. Their platform reads as economically centrist and socially centrist.
Office
Private Citizen
State
California
Election Wins
0
See the country’s political and economic front page.
This player has not published a public biography yet.
0.82x effectiveness (-18% vs. the baseline at 5.5)
Powers the 'Attack' debate strategy and boosts overall debate scoring. Raised by the Debate Prep action and by debating in elections (the winner learns more); decays by 1 every 72 hours if you stop practicing.
250 action stockpile cap · bank up to 125
Raises the ceiling on your action stockpile (200 → 250) and how far you can bank actions before the hoarding penalty starts biting (100 → 125). It does not change how many actions a turn hands you. A new character starts with 25 and earns a few more each turn, so this only matters once you are saving them up. Grows when you stay active across the turn, and erodes during quiet stretches.
1.02x effectiveness (+2% vs. the baseline at 5.5)
Increases the money raised by each Fundraise and lowers the cost of expanding your donor network.
1.18x effectiveness (+18% vs. the baseline at 5.5)
Lowers the growth cost of sectors in any corporation you run as CEO and softens the bite of high interest rates on that cost. Grows while you hold a CEO seat — faster when the corp is more profitable — and slips when you don't.
0.94x effectiveness (-6% vs. the baseline at 5.5)
Raises party-whip success (~±9 pts), lengthens your filibusters, strengthens ministerial policy effects, and boosts the 'Tout accomplishments' debate strategy (though Tout's payout depends more on your legislative record than your Statecraft score). Trained by whipping and invoking filibusters.
0.90x effectiveness (-10% vs. the baseline at 5.5)
Lowers Quick/Full poll costs and softens the rising fund cost of repeated Campaigning. Running polls also trains this stat.