Private Citizen
MAGA PartyNew York, United StatesMember since October 14, 2026
This player has not published a public biography yet.
Military: Military is disabled in this world.
| Measure | Value | Per turn | Notes |
|---|---|---|---|
| ActionsHoarding: −4 per turn | 111 / 202 | +5 | Hoarding: −4 per turn |
| State influenceNew York | 11.3% | −0.09 | New York |
| National influence |
Campaign resources and personal wealth, kept separate from political standing.
Business Acumen · Fundraising
Raises money well and runs profitable corporations.
0.90x effectiveness (-10% vs. the baseline at 5.5)
Boosts political-influence gained per Campaign, favorability gained per ad, relationship/favor earned when courting NPP politicians, and powers the 'Remain above the fray' debate strategy.
Donald Trump Jr. is a MAGA Party politician from New York who is not currently holding elected office. Their platform reads as economically centrist and socially centrist.
Trump Real Estate
View corporationMAGA Party
Joined Dec 1993 to Present(historical)
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| 0.0 |
| 0.00 |
| #105 nationally, leader at 414.2 |
| FavorabilityHolds steady at 60% or below | 56.0% | Holds steady at 60% or below |
|---|
| InfamyNo penalty below 20% | 0.0% | No penalty below 20% |
|---|
| Party influence1 of 6 bonus actions | 51.8 | +0.7 | 1 of 6 bonus actions |
|---|
0.86x effectiveness (-14% vs. the baseline at 5.5)
Powers the 'Attack' debate strategy and boosts overall debate scoring. Raised by the Debate Prep action and by debating in elections (the winner learns more); decays by 1 every 72 hours if you stop practicing.
200 action stockpile cap · bank up to 100
Raises the ceiling on your action stockpile (200 → 250) and how far you can bank actions before the hoarding penalty starts biting (100 → 125). It does not change how many actions a turn hands you. A new character starts with 25 and earns a few more each turn, so this only matters once you are saving them up. Grows when you stay active across the turn, and erodes during quiet stretches.
1.10x effectiveness (+10% vs. the baseline at 5.5)
Increases the money raised by each Fundraise and lowers the cost of expanding your donor network.
1.18x effectiveness (+18% vs. the baseline at 5.5)
Lowers the growth cost of sectors in any corporation you run as CEO and softens the bite of high interest rates on that cost. Grows while you hold a CEO seat, faster when the corporation is more profitable, and slips when you don't.
0.82x effectiveness (-18% vs. the baseline at 5.5)
Raises party-whip success (~±9 pts), lengthens your filibusters, strengthens ministerial policy effects, and boosts the 'Tout accomplishments' debate strategy (though Tout's payout depends more on your legislative record than your Statecraft score). Trained by whipping and invoking filibusters.
0.90x effectiveness (-10% vs. the baseline at 5.5)
Lowers Quick/Full poll costs and softens the rising fund cost of repeated Campaigning. Running polls also trains this stat.