
Deputy (MV) representing Mecklenburg-Vorpommern.
Serving
Deputy (MV)
Affiliation
Sozialistische Einheitspartei Deutschlands
Home Base
Mecklenburg-Vorpommern
Campaign resources and personal wealth, kept separate from political standing.
1.02x effectiveness (+2% vs. the baseline at 5.5)
Boosts political-influence gained per Campaign, favorability gained per ad, relationship/favor earned when courting NPP politicians, and powers the 'Remain above the fray' debate strategy.
Deputy (MV)
Incumbent
Jan 1955
Elected to Deputy (MV)
Sozialistische Einheitspartei Deutschlands
Jens Richter, born in Schwerin in 1942, is a longtime member of the Socialist Unity Party of Germany (SED). A graduate of the University of Rostock, he has served the Party in various political and economic positions. Richter is committed to socialism, the interests of working people, and the continued development of the German Democratic Republic.
Jens Richter is a Sozialistische Einheitspartei Deutschlands politician from Mecklenburg-Vorpommern currently serving as Deputy (MV). They have won 1 election across 1 distinct office roles. Their platform reads as economically centrist and socially centrist.
Current Office
Deputy (MV)
State
Mecklenburg-Vorpommern
Election Wins
1
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"Jens Richter, born in Schwerin in 1942, is a longtime member of the Socialist Unity Party of Germany (SED). A graduate of the University of Rostock, he has served the Party in various political and economic positions. Richter is committed to socialism, the interests of working people, and the continued development of the German Democratic Republic."
0.90x effectiveness (-10% vs. the baseline at 5.5)
Powers the 'Attack' debate strategy and boosts overall debate scoring. Raised by the Debate Prep action and by debating in elections (the winner learns more); decays by 1 every 72 hours if you stop practicing.
217 action stockpile cap · bank up to 108
Raises the ceiling on your action stockpile (200 → 250) and how far you can bank actions before the hoarding penalty starts biting (100 → 125). It does not change how many actions a turn hands you. A new character starts with 25 and earns a few more each turn, so this only matters once you are saving them up. Grows when you stay active across the turn, and erodes during quiet stretches.
0.86x effectiveness (-14% vs. the baseline at 5.5)
Increases the money raised by each Fundraise and lowers the cost of expanding your donor network.
0.82x effectiveness (-18% vs. the baseline at 5.5)
Lowers the growth cost of sectors in any corporation you run as CEO and softens the bite of high interest rates on that cost. Grows while you hold a CEO seat — faster when the corp is more profitable — and slips when you don't.
0.94x effectiveness (-6% vs. the baseline at 5.5)
Raises party-whip success (~±9 pts), lengthens your filibusters, strengthens ministerial policy effects, and boosts the 'Tout accomplishments' debate strategy (though Tout's payout depends more on your legislative record than your Statecraft score). Trained by whipping and invoking filibusters.
1.06x effectiveness (+6% vs. the baseline at 5.5)
Lowers Quick/Full poll costs and softens the rising fund cost of repeated Campaigning. Running polls also trains this stat.