Independent politician from South Carolina.
Affiliation
Independent
Home Base
South Carolina
Campaign resources and personal wealth, kept separate from political standing.
1.02x effectiveness (+2% vs. the baseline at 5.5)
Boosts political-influence gained per Campaign, favorability gained per ad, relationship/favor earned when courting NPP politicians, and powers the 'Remain above the fray' debate strategy.
Dec 1958
Lost race for Senator (SC)
independent
Darline Graham is an Independent politician from South Carolina who is not currently holding elected office. They have also lost 1 race, including 0 primary contests. Their platform reads as economically centrist and socially centrist.
Office
Private Citizen
State
South Carolina
Election Wins
0
Follow current and upcoming races tied to this country.
This player has not published a public biography yet.
0.86x effectiveness (-14% vs. the baseline at 5.5)
Powers the 'Attack' debate strategy and boosts overall debate scoring. Raised by the Debate Prep action and by debating in elections (the winner learns more); decays by 1 every 72 hours if you stop practicing.
206 action stockpile cap · bank up to 103
Raises the ceiling on your action stockpile (200 → 250) and how far you can bank actions before the hoarding penalty starts biting (100 → 125). It does not change how many actions a turn hands you. A new character starts with 25 and earns a few more each turn, so this only matters once you are saving them up. Grows when you stay active across the turn, and erodes during quiet stretches.
0.98x effectiveness (-2% vs. the baseline at 5.5)
Increases the money raised by each Fundraise and lowers the cost of expanding your donor network.
0.90x effectiveness (-10% vs. the baseline at 5.5)
Lowers the growth cost of sectors in any corporation you run as CEO and softens the bite of high interest rates on that cost. Grows while you hold a CEO seat — faster when the corp is more profitable — and slips when you don't.
0.98x effectiveness (-2% vs. the baseline at 5.5)
Raises party-whip success (~±9 pts), lengthens your filibusters, strengthens ministerial policy effects, and boosts the 'Tout accomplishments' debate strategy (though Tout's payout depends more on your legislative record than your Statecraft score). Trained by whipping and invoking filibusters.
0.90x effectiveness (-10% vs. the baseline at 5.5)
Lowers Quick/Full poll costs and softens the rising fund cost of repeated Campaigning. Running polls also trains this stat.