Representative (TN, 4 seats)
Nullifier PartyTennessee, United StatesMember since May 29, 2026
This player has not published a public biography yet.

James Calhoun Tyler's Campaign Song
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| Measure | Value | Per turn | Notes |
|---|---|---|---|
| ActionsHoarding penalty above 125 | 81 / 250 | +10 | Hoarding penalty above 125 |
| State influenceTennessee | 40.4% | −0.30 | Tennessee |
Campaign resources and personal wealth, kept separate from political standing.
Energy · Fundraising
Runs frequent fundraisers and grows donors fast.
1.14x effectiveness (+14% vs. the baseline at 5.5)
Boosts political-influence gained per Campaign, favorability gained per ad, relationship/favor earned when courting NPP politicians, and powers the 'Remain above the fray' debate strategy.
James Calhoun Tyler is a Nullifier Party politician from Tennessee currently serving as Representative (TN, 4 seats). They have won 1 election across 1 distinct office roles. They have also lost 1 race, including 0 primary contests. They are currently running in 1 election. Their platform reads as economically centrist and socially centrist.

Southern Import-Export Tyler Trade Conglomerate
View corporationRepresentative (TN, 4 seats)
Elected to Representative (TN, 4 seats)
Nullifier Party
Lost race for Senator (TN)
Nullifier Party
TN · 2 · active
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| 330.6 |
| −1.00 |
| #5 nationally, leader at 414.2 |
| FavorabilityAbove 60%, cooling each turn | 61.2% | −0.1 | Above 60%, cooling each turn |
|---|
| InfamyNo penalty below 20% | 0.0% | No penalty below 20% |
|---|
| Party influence5 of 6 bonus actions | 246.7 | −2.0 | 5 of 6 bonus actions |
|---|
0.82x effectiveness (-18% vs. the baseline at 5.5)
Powers the 'Attack' debate strategy and boosts overall debate scoring. Raised by the Debate Prep action and by debating in elections (the winner learns more); decays by 1 every 72 hours if you stop practicing.
250 action stockpile cap · bank up to 125
Raises the ceiling on your action stockpile (200 → 250) and how far you can bank actions before the hoarding penalty starts biting (100 → 125). It does not change how many actions a turn hands you. A new character starts with 25 and earns a few more each turn, so this only matters once you are saving them up. Grows when you stay active across the turn, and erodes during quiet stretches.
1.18x effectiveness (+18% vs. the baseline at 5.5)
Increases the money raised by each Fundraise and lowers the cost of expanding your donor network.
1.10x effectiveness (+10% vs. the baseline at 5.5)
Lowers the growth cost of sectors in any corporation you run as CEO and softens the bite of high interest rates on that cost. Grows while you hold a CEO seat, faster when the corporation is more profitable, and slips when you don't.
1.14x effectiveness (+14% vs. the baseline at 5.5)
Raises party-whip success (~±9 pts), lengthens your filibusters, strengthens ministerial policy effects, and boosts the 'Tout accomplishments' debate strategy (though Tout's payout depends more on your legislative record than your Statecraft score). Trained by whipping and invoking filibusters.
0.82x effectiveness (-18% vs. the baseline at 5.5)
Lowers Quick/Full poll costs and softens the rising fund cost of repeated Campaigning. Running polls also trains this stat.