Chancellor of the Exchequer, Member of Parliament (East Midlands, 8 seats)
Sinn FéinEast Midlands, United KingdomMember since August 10, 2026Supporter+
This player has not published a public biography yet.
Military: Military is disabled in this world.
CEO / Investor: No current CEO role or investment holdings.
| Measure | Value | Per turn | Notes |
|---|---|---|---|
| ActionsHoarding: −4 per turn | 223 / 223 | +7 | Hoarding: −4 per turn |
| State influenceEast Midlands | 6.9% | −0.05 | East Midlands |
Campaign resources and personal wealth, kept separate from political standing.
Charisma · Fundraising
Trades on relationships and a deep donor network.
1.06x effectiveness (+6% vs. the baseline at 5.5)
Boosts political-influence gained per Campaign, favorability gained per ad, relationship/favor earned when courting NPP politicians, and powers the 'Remain above the fray' debate strategy.
Freddy Fazbear is a Sinn Féin politician from East Midlands currently serving as Chancellor of the Exchequer. They have won 2 elections across 4 distinct office roles. Their platform reads as economically centrist and socially centrist.
Elected to Member of Parliament (East Midlands, 8 seats)
Sinn Féin
Elected to Member of Parliament (East Midlands, 5 seats)
Sinn Féin
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| National influence#17 nationally, leader at 381.2 | 127.0 | −0.13 | #17 nationally, leader at 381.2 |
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| FavorabilityHolds steady at 60% or below | 59.9% | Holds steady at 60% or below |
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| InfamyNo penalty below 20% | 0.0% | No penalty below 20% |
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| Party influence1 of 6 bonus actions | 74.4 | 0.0 | 1 of 6 bonus actions |
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0.82x effectiveness (-18% vs. the baseline at 5.5)
Powers the 'Attack' debate strategy and boosts overall debate scoring. Raised by the Debate Prep action and by debating in elections (the winner learns more); decays by 1 every 72 hours if you stop practicing.
222 action stockpile cap · bank up to 111
Raises the ceiling on your action stockpile (200 → 250) and how far you can bank actions before the hoarding penalty starts biting (100 → 125). It does not change how many actions a turn hands you. A new character starts with 25 and earns a few more each turn, so this only matters once you are saving them up. Grows when you stay active across the turn, and erodes during quiet stretches.
0.98x effectiveness (-2% vs. the baseline at 5.5)
Increases the money raised by each Fundraise and lowers the cost of expanding your donor network.
0.86x effectiveness (-14% vs. the baseline at 5.5)
Lowers the growth cost of sectors in any corporation you run as CEO and softens the bite of high interest rates on that cost. Grows while you hold a CEO seat, faster when the corporation is more profitable, and slips when you don't.
0.90x effectiveness (-10% vs. the baseline at 5.5)
Raises party-whip success (~±9 pts), lengthens your filibusters, strengthens ministerial policy effects, and boosts the 'Tout accomplishments' debate strategy (though Tout's payout depends more on your legislative record than your Statecraft score). Trained by whipping and invoking filibusters.
0.94x effectiveness (-6% vs. the baseline at 5.5)
Lowers Quick/Full poll costs and softens the rising fund cost of repeated Campaigning. Running polls also trains this stat.