Party Organization
Party organization (org) is a 0ā100 score that represents how well-organized your party is in a given state. High org boosts your candidates' vote totals in generals, improves your GOTV efficiency, and signals to other parties where you are strong. Low org means your party punches below its voter base.
The Org Pool
Each state has a single 100-point organization pool. Every party's share comes out of that pool, and the leftover is the Unaffiliated share. The pool is the only ceiling ā there is no per-party cap. The constraint is just:
Ī£ (every party's organization in this state) + Unaffiliated = 100
A party can grow as large as the unclaimed pool allows. When the unaffiliated share runs low, Build Org automatically starts poaching Org off rivals as well ā including the dominant party in the state ā so even a fully saturated state is still contestable ā there is no separate "Contest" action.
Each party-state combination has its own org score tracked in the statePartyOrg collection.
Building Org
Organization grows through the Build Org action on the state-party page. The state chair, state vice chair, the state campaigner, the national chair, the national vice chair, or any national campaigner can click Build Org to spend Political Strength. Each click grows your share by drawing from the state's Unaffiliated pool and poaching Org off rivals at the same time.
Per-click gain scales with four factors, shown in the click projection panel:
- Pool free ā the share of the state's pool not held by any party. Larger = bigger click. When the pool is empty, the click is sourced entirely from rivals.
- Own diminishing returns ā the higher your own current Org, the smaller the next click. At Org 75 the multiplier is 0.5Ć; below 50 Org there is no penalty.
- PS leverage ā your PS reserve vs the average rival PS reserve in this state. Range 0.5Ć to 1.5Ć. The reserve compared here is your state PS plus a fraction of your national PS pool, so national backing makes you organize a little harder everywhere.
- Catch-up ā 1.5Ć when at least one rival has higher Org than you, 1.0Ć otherwise. Anti-snowball.
Build Org requires presence: the party must have at least one player character or elected official in this state (or be acted on by a national officer who can build org into vacant states).
Org Decay
Every turn, every party row with Org > 0 loses 0.03125 Org (the ORG_DECAY_RATE constant) ā about 0.75 points per IRL day or 1.5 per game-year. Players counteract decay by clicking Build Org. There is no "decay pauses while investing" gate; you always have to actively defend your Org.
Decayed Org returns implicitly to the state's Unaffiliated pool.
Poaching Rivals
Build Org poaches rivals automatically ā there is no separate action and no target picker. Each click distributes its rival-poaching across every rival in the state, and how much a given rival loses blends two things: how large its Org share is and how far its PS reserve falls below yours. The biggest party in the state is always a primary target by virtue of its size ā even a rival that out-reserves you on PS still bleeds some Org rather than being immune ā while out-muscling a PS-poor rival makes it bleed more on top of that. The reserve compared is each party's state PS plus a fraction of its national PS pool, so a nationally-backed rival defends its Org a little better even when its state PS is thin. Poached Org transfers to your party rather than being destroyed.
Two protections carry over: a rival already near 0 Org bleeds slowly (it can't be cheaply zeroed), and an abandoned default-party stronghold (a default party with no active human national chair) takes only half the poach. Poaching organized rivals is deliberately less efficient per click than recruiting from an open Unaffiliated pool, so grinding a saturated state is slower than growing in open space.
Why Org Matters
In general elections, party Org enters the vote-appeal formula as a normalized state-pool share:
orgShare(party) = party.organization / Σ(every party's organization in this state)
Each party's share is a number in [0, 1] that distributes the state's vote weight proportional to where Org actually lives. A party with 60 Org in a state where the total is 100 gets a 0.6Ć multiplier on its weight; a party not present in the state gets 0 (no votes from that party's candidates).
Two complementary signals also enter the per-candidate weight in general elections:
- Reg resistance ā own-Reg multiplies weight by 1.0Ć (Reg=0) up to 1.3Ć (Reg=100). Higher own-Reg makes a party harder to peel away through persuasion.
- Support mood ā candidate-level Support shifts weight between 0.6Ć (Support=0) and 1.4Ć (Support=100), neutral 1.0Ć at 50. Captures short-term mood / momentum from debates, scandals, endorsements.
These three factors combine multiplicatively in the per-group weight; a strongly-organized party with high Reg and a mood-positive candidate compounds across all three. Primaries continue to use the older intra-party formula because within-party normalization cancels out (every candidate of the same party shares the same Org).
GOTV budget spending also scales with org: a more organized party gets more out of the same GOTV dollar.
Related
- Party Leadership ā Who can spend PS on Build Org.
- Party Actions ā GOTV and suppression spending.
- Party Ideology ā How ideology interacts with voter appeal.