Notification Center
Everything the game needs to tell you, elections, votes, wires, coalition activity, corporate events, moves against your character, lands in one inbox rather than a scatter of banners. This page is about reading and managing it, not about any one event type.
Where it lives
The inbox sits at /notifications. It reads like a mail client: a list of items on one side, the open item on the other.
Items come in two shapes:
- Notifications. System-generated events: your bill passed committee, you were named Commanding General, your corporation's credit rating changed, an opponent attacked your character.
- Mail. Direct messages from other players and NPPs.
Segments
The inbox splits into views rather than one long undifferentiated feed:
- All. Everything, mail and notifications together.
- Notifs. System-generated events only.
- Mail. Player-to-player and NPP messages only.
- Action needed. A filtered view surfacing items that are still waiting on something from you, so it does not get buried under read-and-done items like "your bill passed."
Within a view, unread items are tracked per item, and you can mark items read as you go rather than only in bulk.
What generates a notification
Notifications come from every major system in the game, not just one. A non-exhaustive sample of what triggers one: election results (won or lost, primary or general), leadership and committee elections and appointments, bill status changes through committee and floor votes and signing, being named to a military Command, incoming wires, coalition invites and votes, corporate events (a CEO vote offer, a hostile-takeover opportunity, a bond coming due, nationalization risk), crisis alerts, and direct attacks or support from another player's character. If a system changes something that affects you, it is a candidate for a notification rather than something you'd only discover by checking that system's own page.
Archiving
Any item can be archived out of your active list without deleting it. Archived items simply stop showing up in the segment views; nothing here permanently loses your history, it is a matter of keeping the working inbox from filling up with events you have already dealt with.
Muting and snoozing by type
You are not stuck seeing every category forever. Per notification type (not per individual item), you can:
- Mute a type entirely. Muted types stop generating anything you see in the inbox until you unmute them.
- Snooze a type for a fixed 12-hour window. This is the right tool for "I don't want to see this right now but I do care about it long-term", the type comes back automatically once the window expires, no need to remember to turn it back on.
These preferences are per-account and apply going forward; they do not retroactively hide anything already in your inbox.
What this means for you
- If a whole category of event is noise for how you play (say, every routine bill status change), muting that type keeps your inbox meaningful without losing anything else.
- Use "Action needed" as your default working view during a busy turn rather than scrolling all of "All".
- A snooze is temporary by design. If you actually want a type gone long-term, mute it instead of re-snoozing it every twelve hours.
See also: Reading the Game, Coalitions.