Category
New player onboarding and first steps
Turn structure, term cycles, action economy, money pools, and the per-turn processing order.
Every decision during onboarding: country, name, home region, policy positions, starting kit, first party.
Concrete week-by-week example of a new player running their first State Senate race: from Day 1 actions to election night.
Starting parties, NPPs, treasuries, and legislature sizes for every country: the exact configuration a new world opens with.
Welcome, country pick, first-ten-minutes path, and links to every core guide for new players.
Player-to-player messaging in the Notification Center: compose limits, inbox and sent, read state, delete, and reporting.
The public /news feed: free player posts, sponsored placements, and system articles the turn processor writes.
Career arc from independent to head of state: phases, office benefits, per-country ladders.
Moving home state, region, or country: what resets, what's preserved, CEO rules, and strategic timing.
Complete reference for every stat a character carries and every action they can spend, with costs and formulas.
Categorized index of every long-form strategy guide: corporations, commodities, command economies, investing, bonds, forex, running for office, and API automation.
How much you actually need to log in: per-turn, per-day, per-cycle rhythms plus the long-term career arc.